Price Cam
FinTech · ShoppingA camera-based currency converter: computer vision and AR in the app, a Go backend collecting exchange-rate data behind it.
- Flutter
- Computer Vision
- Golang
From a rough idea to a product people actually use. We offer end-to-end product development — from an early idea or rough sketch through discovery, design, architecture, prototyping, engineering, and testing to a product people can actually use.
Building features is one thing. Knowing which ones belong in the product, which matter now, and which can wait is the harder part.
When we take a product end to end, we own that question with you. We shape the scope, design the flows, choose an architecture that fits the next two years rather than the next two weeks, then build, test, and ship it. Our own apps, like Price Cam and Rate Mate, went through exactly this loop before they reached the stores.
You don't need a finished specification to start. A sketch, a spreadsheet, or a clear description of the problem is enough.
We turn the idea into something buildable: who it's for, what the first version must do, what it deliberately won't, and where the risks are.
User flows, wireframes, and interfaces made by designers who work alongside the engineers. More on our UI/UX design work.
We decide how the product fits together before complexity makes those decisions for us: data, services, infrastructure, and integrations.
A clickable prototype when you need to test an idea, a focused MVP when you need real users. Part of our job is knowing which one you actually need.
Mobile, web, and backend built by one team, so every part works together from the start.
Data, services, hosting, authentication, and integrations — the parts behind the hood that keep the product running.
Critical flows, real devices, edge cases, and performance — plus the less exciting checks that prevent exciting problems in production.
Production builds, deployment, store submissions, release checks, and the details that make launch day pleasantly uneventful.
Analytics, user feedback, real-world issues, fixes, and the next round of features. Version one is rarely the finished product.
Focused conversations about the problem, the users, and the business around them. We ask a lot of questions early so we don't have to rebuild later.
Scope, flows, and a first architecture sketch. This is where we decide what matters now, what can wait, and how the pieces should fit together.
Working increments you can see, use, and respond to — not months of development behind closed doors.
Release, store review, monitoring, and a clear view of what deserves attention once real people start using the product.
After launch, decisions follow what users actually do. Feedback and real usage shape what we improve, change, or build next.
Designed, built, and shipped by the same team, from the first sketch to the store listing.
All productsA camera-based currency converter: computer vision and AR in the app, a Go backend collecting exchange-rate data behind it.
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Tilt-controlled multiplayer arenas with real-time matchmaking and HP-based duels.
No. Most projects start with a description of the problem and a few sketches. Turning that into a scope is part of the work.
Yes. We begin by reviewing the code, infrastructure, and open issues, then tell you plainly what we'd keep, fix, or rebuild.
We can keep developing the product, move to lighter ongoing support, or hand everything over to your team with documentation.
A few lines about the product and where it stands are enough to start. We reply ourselves, usually within a working day.
support@kamora.vn