About the role
Design products and experiences that feel resolved — generous, considered, and a little bit beautiful. You own the work from research to handoff and stand for the user in every room.
What you'll do
- Lead end-to-end design for mobile applications, games, and AR experiments
- Build and evolve scalable design systems with engineering partners
- Run lightweight research — talk to people, watch sessions, share findings
- Translate complex flows into screens that feel obvious in hindsight
- Defend the details: motion, type, spacing, and the parts no one notices when they're right
What we're looking for
- Three or more years shipping product, with a portfolio that shows craft
- Fluent in Figma; comfortable with motion (Rive, After Effects, or Lottie)
- Strong typography and composition sensibilities
- Can defend design decisions without being precious about them
- Curious about engineering — you know how to talk to developers
Nice to have
- Experience designing for games or immersive media
- Illustration, 3D, or generative-art side practice
- Track record building a design system from zero
Compensation & care
A competitive, openly reviewed salary. Modern equipment of your choosing. Flexible hours without mandatory overtime. A quiet office with relaxation zones and complimentary refreshments. Full health insurance. Team-building activities. Real time off when you take it.